Hello stalks, I have finally completed my Vintage Bag 3d model with Photorealistic Textures. Firstly I have created it's high poly version in Z Brush and than I have done it’s Retopology in Maya by Quad Draw. After Retopology, I have imported the obj model in Substance 3D Painter and textured the low poly version after baking from high poly version. Guided by myself to make this artwork complete. Learned too many things. Thanks
Turntable